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- WadSFX 0.95 UPDATE------------------------------------------------------------
-
- The main thing better about this version over 0.9 is that it now works!
- Unless you were running DOOM from D:\GAMES\DOOM\, version 0.9 would crash
- during initialization. My sincere apologies to anyone who downloaded that
- version. Anyway, here's the fix: either run WS.EXE from your DOOM directory,
- or set DOS variable DOOMPATH to the correct path (if your DOOM directory is
- C:\DOOM, type "SET DOOMPATH=C:\DOOM") before you run WS.EXE. You could of
- course make a batch file that does this, put the SET in your AUTOEXEC.BAT,
- etc. You get the point.
-
- A few miscellaneous bugs were also fixed, but you probably never had the
- chance to experience them! If you REALLY want to see them, let me know and
- I'll put them back in :)
-
- Also, the DOOM sounds are loaded MUCH faster now when you first run the
- program (there used to be an annoying delay). Groovy.
-
- The WS.DOC file is pretty much current, but there might be a few minor dif-
- ferences. DON'T PANIC. They're about 99% correct.
-
-
- KNOWN BUGS
- ----------
- There is still a fairly heinous bug in the program. If you have a WAD loaded
- and you attempt to save your work out to the same file, your original WAD will
- be mangled, and the program will crash! This is because WAD files aren't
- actually 'loaded', the program just kinda looks at them. When you write a
- WAD, all the WAD's you have loaded must be read from disk. If you write a
- file with the same name as a loaded WAD, it will erase the loaded one just
- before crashing! This will be fixed in version 1.0. BE CAREFUL!
-
- Some of the undefined keys act a little funky (PAGE DOWN plays a sound, for
- example). I'm not putting too much priority on this though, cause all of the
- keys that are supposed to work do.
-
-
- THE FUTURE
- ----------
- I'm working on some cool directory routines that will let you browse
- directories and select files from a dialog box. These SHOULD be in version
- 1.0.
-
- If anyone can tell me how to play digital sounds larger than 64k thru a
- SoundBlaster I'll gladly add this capability!
-
- As soon as I get my hands on DOOM II, I'll be working on a version for it.
- Hopefully, not too much will change and I'll be able to support both versions
- with one program. If not, I'll still probably support this version, at least
- for a while...
-